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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*__
* *
* Global license : * Microsoft Public Licence
*
* author Manuel Dahmen [email protected]_
*
* *
*/
package one.empty3.library;
/*__
* @author Manuel Dahmen [email protected]_
*/
public class Quads extends RepresentableConteneur {
public void setMatrix(Point3D[][] quads) {
clear();
for (int i = 0; i < quads.length - 1; i++) {
for (int j = 0; j < quads[i].length - 1; j++) {
Polygon poly = new Polygon();
poly.add(quads[i][j]);
poly.add(quads[i][j + 1]);
poly.add(quads[i + 1][j + 1]);
poly.add(quads[i + 1][j]);
add(poly);
}
}
}
}