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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library;
import javaAnd.awt.Point;
public class ReyesLikeList {
int size = 12;
int idx = 0;
private double[][] listsPolygons
= new double[100000][12];
public boolean add(Polygon polygon, Point point, Point3D texture,
Point3D normale) {
for (int j = 0; j < 4; j++) {
for (int i = 0; i < 3; i++) {
listsPolygons[idx][j * 3 + i] = polygon.getPoints().getElem(j).get(i);
}
}
listsPolygons[idx][4 * 3 + 0] = point.getX();
listsPolygons[idx][4 * 3 + 1] = point.getY();
for (int i = 0; i < 3; i++) {
listsPolygons[idx][4 * 3 + 2 + i] = texture.get(i);
}
for (int i = 0; i < 3; i++) {
listsPolygons[idx][4 * 3 + 2 + 3 + i] = normale.get(i);
}
idx++;
return true;
}
public void render(ECBufferedImage image) {
for(int i=0; i