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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.core.iterate;
/*__
* Created by Win on 10-01-19.
*/
public class IntervalIterator {
public int dim;
public double[] xmin;
public double[] xmax;
public int[] incr;
public int currentDim;
public double[] currentCordinates;
public IntervalIterator() {
}
/*__
* Réfléchir surface et caméra en plus
* pas 1 -1 et lsystem
* @param step
*/
public void iterate11(int[] step) {
}
public boolean next() throws InvalidObjectConfiguration {
currentCordinates[currentDim] += incr[currentDim];
if (currentCordinates[currentDim] > xmax[currentDim]) {
currentCordinates[currentDim] = xmin[currentDim];
currentDim++;
}
if (currentDim >= currentCordinates.length) {
currentDim = 0;
return false;
} else {
return true;
}
}
}