one.empty3.library.core.move.Trajectoires Maven / Gradle / Ivy
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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.core.move;
import one.empty3.library.*;
public class Trajectoires {
public static Point3D sphere(double longpc, double latpc, double radius) {
return new Point3D(
Math.cos(longpc * Math.PI) * Math.cos(Math.PI * (latpc)),
Math.sin(longpc * Math.PI) * Math.cos(Math.PI * (latpc)),
Math.sin(Math.PI * (latpc))
).mult(radius);
}
public static Point3D sphere(Point3D center, Point3D oo00, Point3D axe, double longpc, double latpc, double radius) {
Point3D base = new Point3D(
Math.cos(longpc * Math.PI) * Math.cos(Math.PI * (latpc)),
Math.sin(longpc * Math.PI) * Math.cos(Math.PI * (latpc)),
Math.sin(Math.PI * (latpc))
).mult(radius);
Point3D x =axe.prodVect(oo00).norme1().prodVect(axe).norme1();
Matrix33 matrix = new Matrix33(new Point3D[]{
x, axe.prodVect(x), axe}
);
return matrix.mult(base).plus(center);
}
}