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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.core.nurbs;
import one.empty3.library.Point3D;
import one.empty3.library.StructureMatrix;
/*__
* Created by manue on 29-12-19.
*/
public class Extrude extends ExtrusionCurveCurve {
private StructureMatrix base = new StructureMatrix<>(0, CourbeParametriquePolynomialeBezier.class);
private StructureMatrix path = new StructureMatrix<>(0, CourbeParametriquePolynomialeBezier.class);
public Extrude() {
base.setElem(new CourbeParametriquePolynomialeBezier());
path.setElem(new CourbeParametriquePolynomialeBezier());
}
@Override
public Point3D calculerPoint3D(double u, double v) {
return base.getElem().calculerPoint3D(u).plus(path.getElem().calculerPoint3D(v).moins(path.getElem().calculerPoint3D(0.0)));
}
public void declareProperties()
{
getDeclaredDataStructure().put("base/courbe a extruder", base);
getDeclaredDataStructure().put("path/courbe normale d'extrusion", path);
}
}