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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.core.nurbs;
import one.empty3.library.*;
/*__
* Created by manue on 11-03-19.
*/
public class NurbsBaseFunction extends ParametricCurve
{
private final Point3D [] P;
private final int degree;
private final double knot[];
private final int length;
private final double[] weight;
public NurbsBaseFunction(double [] t, int degree, Point3D [] controls,double [] weigth)
{
this.P = controls;
this.weight = weigth;
knot = t;
this.degree = degree;
this.length = t.length;
}
public Point3D calculerPoint3D(double t)
{
Point3D sum = Point3D.O0;
double div = 0;
for(int i=0; i= knot[j]&&t