one.empty3.library.core.physics.Ball Maven / Gradle / Ivy
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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.core.physics;
import one.empty3.library.*;
import java.awt.*;
import java.awt.image.BufferedImage;
public class Ball {
public String nom;
public Color color;
public Point3D vitesse;
public Point3D forceAttaction;
public Point3D forceRepulsion;
public double masse;
public double energie;
public Point3D position;
public BufferedImage texture;
public Matrix33 rotation;
public Ball(String nom, Color color, Point3D vitesse, double masse,
double energie, Point3D position, BufferedImage texture,
Matrix33 rotation) {
super();
this.nom = nom;
this.color = color;
this.vitesse = vitesse;
this.masse = masse;
this.energie = energie;
this.position = position;
this.texture = texture;
this.rotation = rotation;
}
}