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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.core.physics;
import one.empty3.library.*;
import java.awt.*;
public interface IPoint {
Color getColor();
void setColor(Color color);
Point3D getPosition();
void setPosition(Point3D position);
Point3D getVitesse();
void setVitesse(Point3D vitesse);
double getAttraction();
void setAttraction(double attraction);
double getRepulsion();
void setRepulsion(double repulsion);
double getMasse();
void setMasse(double masse);
double getAmortissement();
void setAmortissement(double amortissement);
}