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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.core.physics;
import one.empty3.library.*;
import java.util.List;
/*__
* Created by manuel on 07-06-18.
*/
public interface IntForce {
void configurer(Bille[] courant);
Point3D centreMasse();
Point3D attractionRepulsion(Bille other, Bille p);
Point3D frottement(Bille p);
Point3D force(int ind);
Point3D acc(int ind);
Point3D vitesse(int ind);
Point3D position(int ind);
void calculer();
double getDistMax();
void setDistMax(double distMax);
double getDistMin();
void setDistMin(double distMin);
List getCourant();
void setCourant(Bille[] courant);
List getNext();
void setNext(List next);
double getDt();
void setDt(double dt);
double getG();
void setG(double g);
double getDistMinFusion();
void setDistMinFusion(double distMinFusion);
boolean isFusion();
void setFusion(boolean fusion);
}