one.empty3.library.core.raytracer.RtCamera Maven / Gradle / Ivy
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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.core.raytracer;
import one.empty3.library.*;
public class RtCamera extends RtNode {
protected double mViewplaneDist; // Distance du viexplane par rapport � la position de la cam.
protected double mViewplaneWidth, mViewplaneHeight; // Largeur/Hauteur du viewplane.
protected Point3D mCamPos, mVecDir, mUpVec, mRightVec, mViewPlaneUpLeft;
public RtCamera(Point3D vCamPos, Point3D directionVec, Point3D vRightVec, Point3D vUpVector, int type)
{
super(type, "CAMERA");
mCamPos = vCamPos;
mVecDir = directionVec.norme1();
mUpVec = vUpVector.norme1();
mRightVec = vRightVec.norme1();
mViewplaneDist = 1.0f;
mViewplaneHeight = 1.0f;
mViewplaneWidth = 1.0f;
mViewPlaneUpLeft = mCamPos.plus(mVecDir.mult(mViewplaneDist))
.plus(mRightVec.mult(-mViewplaneWidth)).plus(mUpVec.mult(-mViewplaneHeight));
}
Point3D calcDirVec(double x, double y, int xRes, int yRes) {
double xIndent, yIndent;
double posX = x;
double posY = y;
xIndent = 2.0 * mViewplaneWidth / xRes;
yIndent = 2.0 * mViewplaneHeight / yRes;
return mViewPlaneUpLeft.plus(mRightVec.mult(xIndent * posX).plus(mUpVec.mult(yIndent * posY))).moins(getPosition()).norme1();
}
@Override
public boolean intersectsNode(RtRay ray, RtIntersectInfo intersectInfo) {
return false;
}
public Point3D getPosition() {
return mCamPos;
}
}