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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.elements;
import one.empty3.library.ECBufferedImage;
import one.empty3.library.Scene;
import one.empty3.library.core.raytracer.RtScene;
import javax.swing.*;
import java.awt.*;
import java.io.File;
public class JPanelPPMPreview extends JPanel
{
private Scene scene;
private RtScene rtScene;
private int typeScene;
private StringBuilder ppmBuilder;
private File recordFolder;
private String filePrefix;
private String timestampFormat;
private String fileExtension;
private String fileInfoPostfix;
private Image previewImage;
public JPanelPPMPreview(Scene scene) {
}
public void paint(Graphics graphics) {
if (previewImage != null) {
graphics.drawImage(previewImage, 0, 0, null, null);
}
}
private void buildPreviewImage() {
Graphics graphics = this.getGraphics();
super.paint(graphics); // TODO CHECK
PPMFileInputStream ppmFileInputStream = new PPMFileInputStream(ppmBuilder);
// Read String
// Complete with white, transparent or black
ECBufferedImage ecBufferedImage = new ECBufferedImage(ppmFileInputStream);
}
}