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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.shader;
import one.empty3.library.*;
public class Vec
{
private int dims;
private StructureMatrix vecVal
= new StructureMatrix (1, Double.class);
private StructureMatrix vec
= new StructureMatrix (1, Vec.class);
public Vec(Point3D p) {
for(int i = 0; i<3; i++) {
vecVal.add(p.get(i));
}
}
public Vec(Double d) {
vecVal.getData1d().add(d);
}
public Vec(int d) {
for(int i=0;i0) {
this.dims +=vecVal.getData1d().size();
}
return dims;
}
public String toString() {
String s = "vec" +getDims() +
"(";
if(vecVal.getData1d().size()>0)
for(int i=0;i=0 && i0) {
da = new Double[getDims() ];
int i = 0;
for(i=0;i