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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.library.shader;
import one.empty3.library.core.raytracer.tree.*;
public class VecAlTree extends Vec {
protected String formula;
AlgebricTree tree;
private boolean invalidTree = true;
public VecAlTree(String formula, int dim) {
super(dim);
String [] formulas = formula.split(",");
this.formula = formula;
try {
tree=new AlgebricTree(formula)
;
tree.construct();
invalidTree = false;
} catch(AlgebraicFormulaSyntaxException t) {
System.out.println ("error vecaltreecondtruct\n"+tree ) ;
invalidTree = true; }
}
public void setParameter(String p, Double d) {
tree.setParameter(p, d);
}
public Double [] getValue() {
try {
return new Double [] {
tree. eval() } ;
} catch (TreeNodeEvalException ex) {
ex.printStackTrace();
return new Double[] {0.0};
} catch(AlgebraicFormulaSyntaxException ex){
ex.printStackTrace();
return new Double[] {0.0};
}
}
}