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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.pointset;
import one.empty3.library.Point3D;
import one.empty3.library.Representable;
import java.util.ArrayList;
import java.util.Iterator;
/*__
* Created by manue on 16-07-19.
*/
public class PCont extends Representable{
protected ArrayList points;
public PCont() {
points = new ArrayList();
}
public void add(T p) {
points.add(p);
}
public T get(int index) {
return
points.get(index);
}
public ArrayList getPoints() {
return points;
}
public void setPoints(ArrayList points) {
this.points = points;
}
public boolean isEmpty() {
return points.isEmpty();
}
public Iterator iterator() {
return points.iterator();
}
public Point3D remove(int arg0) {
return points.remove(arg0);
}
public boolean remove(T arg0) {
return points.remove(arg0);
}
public int size() {
return points.size();
}
public String toString() {
String s = "tri \n(\n\n";
Iterator tris = iterator();
while (tris.hasNext()) {
s += "\n" + tris.next().toString() + "\n";
}
return s + "\n)\n";
}
}