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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.testscopy.tests.test3;
public class TestAxeSpheres {
/*
@Test
public void testSphereTrajectoire() {
for(int i=0; i<10; i++) {
double r =
Math.random()*100. ;
Point3D pr;
assertTrue(Trajectoires.sphere(Point3D.O0,
Point3D.random(10.).norme1(), Point3D.X,
Math.random(), Math.random(), r
).norme()==r);
assertTrue(Trajectoires.sphere(Point3D.X,
Point3D.Z, Point3D.X, 0,
0., r
).equals(P.n(r+1., 0., 0.)));
assertTrue(Trajectoires.sphere(Point3D.X,
Point3D.Z, Point3D.X,
0.5, 0., r
).equals(P.n(-r+1., 0., 0.)));
assertTrue(Trajectoires.sphere(Point3D.X,
Point3D.Z, Point3D.X,
1.0, 0., r
).equals(P.n(r+1., 0., 0.)));
assertTrue(Trajectoires.sphere(Point3D.Y,
Point3D.Z, Point3D.X,
1.0, 0., r
).equals(P.n(r, 1., 0.)));
assertTrue(Trajectoires.sphere(Point3D.Y,
Point3D.Z, Point3D.X,
0.25, 0., r
).equals(P.n(0., 1.+r, 0.)));
assertTrue(Trajectoires.sphere(Point3D.Y,
Point3D.Z, Point3D.X,
0.75, 0, r
).equals(P.n(0., 1.-r, 0.)));
}
}
*/
}