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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.testscopy.tests.test3;
import org.junit.Test;
public class TestMethodesCouleur {
@Test
public void testColorIdent() {
/*
for (int c = 0; c < 5; c++) {
Color col = Colors.random();
Color col1 = new Color(Lumiere.getInt(Lumiere.getRgb(col)));
Color col2 = Lumiere.getColorD(Lumiere.getDoubles(col.getRGB()));
Logger.getAnonymousLogger().log(Level.INFO, "col" + col + "\ncol1 " + col1 + "\ncol2" + col2);
assertTrue(col1.
equals(
col
)
);
assertTrue(
col2.equals(col)
);
}
*/
}
}