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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.testscopy.tests.test3;
import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.library.objloader.E3Model;
import one.empty3.library.objloader.ModelLoaderOBJ;
import java.io.File;
import java.util.logging.Level;
import java.util.logging.Logger;
public class TestObjs extends TestObjetSub {
String directory = "resources/models/samples/";
public TestObjs() {
}
public void finit() {
testObjs();
}
public void testObjs() {
String[] list = new File(directory).list();
assert list != null;
setMaxFrames(list.length);
Logger.getAnonymousLogger().log(Level.INFO, "Obj directory. Number of files : " + list.length);
scene().getObjets().getData1d().clear();
int i = frame();
if(i