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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.testscopy.tests.tests2;
import one.empty3.library.Camera;
import one.empty3.library.Point3D;
import one.empty3.library.TextureCol;
import one.empty3.library.core.move.Trajectoires;
import one.empty3.library.core.nurbs.ParametricSurface;
import one.empty3.library.core.testing.TestObjetSub;
import java.awt.*;
/*__
* Created by manuel on 03-10-15.
*/
class Forme extends ParametricSurface {
public Point3D P0 = Point3D.O0;
@Override
public Point3D calculerPoint3D(double u, double v) {
Point3D p = Trajectoires.sphere(u, v, 1);
return p.moins(P0).mult(Math.pow(p.moins(P0).norme(), 2) * Math.exp(1 * Point3D.distance(P0, p) * Point3D.distance(P0, p)) * u * v);
}
@Override
public Point3D calculerVitesse3D(double v, double v1) {
return null;
}
}
public class TriTest extends TestObjetSub {
private Forme f;
public static void main(String[] args) {
TriTest test = new TriTest();
test.setMaxFrames(100);
test.setGenerate(GENERATE_IMAGE | GENERATE_MOVIE);
new Thread(test).start();
}
@Override
public void afterRenderFrame() {
}
@Override
public void finit() {
}
@Override
public void ginit() {
f = new Forme();
f.texture(new TextureCol(Color.BLUE));
scene().add(f);
}
public void afterRender() {
}
@Override
public void testScene() throws Exception {
scene().cameraActive(new Camera(Point3D.Z.mult(-100d + 100 * ((float) frame) / getMaxFrames()), Point3D.O0));
}
}