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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*__
Global license :
Microsoft Public Licence
author Manuel Dahmen
***/
package one.empty3.testscopy.tests.tests2.cadeau;
import one.empty3.library.*;
import one.empty3.library.core.testing.TestObjetSub;
import java.awt.*;
/*__
* @author Manuel Dahmen
*/
public class SphereCube extends TestObjetSub {
private final double t0 = -1;
private final double t1 = 1;
double d = 90;
private Sphere s;
private Cube c;
public static void main(String[] args) {
SphereCube sc = new SphereCube();
sc.setMaxFrames(300);
sc.setPublish(true);
sc.loop(true);
new Thread(sc).start();
}
@Override
public void ginit() {
//c.texture(new TextureCol(Color.RED));
c = new Cube(d / 10, Point3D.O0);
c.texture(new TextureCol(Color.BLUE));
s = new Sphere(Point3D.X.mult(t0), d / 10);
s.texture(new ColorTexture(Color.GREEN));
scene().add(c);
scene().add(s);
scene().texture(new ColorTexture(Color.BLACK));
z().texture(new ColorTexture(Color.BLACK));
scene().cameraActive(new Camera());
}
@Override
public void testScene() throws Exception {
double pc = 1.0 * frame() / getMaxFrames();
double TT;
TT = t0 + (t1 - t0) * pc;
s.getCircle().getAxis().getElem().setCenter(Point3D.X.mult(TT * d));
}
@Override
public void finit() {
Point3D mult = c.getPosition().getElem().plus(s.getCircle().getCenter()).mult(0.5).prodVect(Point3D.Y);
Point3D zCam = Point3D.Y.mult(mult.norme());
scene().cameraActive().setEye(zCam);
scene().cameraActive().setLookat(mult);
}
}