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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*__
Global license :
Microsoft Public Licence
author Manuel Dahmen
Creation time 25-oct.-2014
***/
package one.empty3.testscopy.tests.tests2.coeur;
import one.empty3.library.Point3D;
import one.empty3.library.core.tribase.TRIObjetGenerateurAbstract;
/*__
* @author Manuel Dahmen
*/
public class Coeur extends TRIObjetGenerateurAbstract {
private double b;
public void param01(double b) {
this.b = b;
}
@Override
public Point3D coordPoint3D(int x, int y) {
double a = 1.0 * x / getMaxX();
double t = 1.0 * y / getMaxY() * 2 * Math.PI;
return new Point3D(a * Math.sin(t + b * 2 * Math.PI) * (1 + Math.cos(t)), a * Math.cos(t + b * Math.PI * 2) * (1 + Math.cos(t)), 0d);
}
}