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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package one.empty3.testscopy.tests.tests2.neurone;
import one.empty3.library.Point3D;
/*__
* @author Se7en
*/
public class NeuronePoint extends Neurone {
public static double dmax = -1.0;
@Override
public double fonction(Neurone source) {
if (this.objet instanceof Point3D &&
source.objet instanceof Point3D) {
double dist = Point3D.distance(((Point3D) (source.objet)),
((Point3D) (this.objet)));
if (dist > dmax)
dmax = dist;
objet = ((Point3D) (this.objet))
.prodVect(((Point3D) (source.objet))).mult(poids);
poids = 1.0 / (dist + 1);
}
return 0;
}
}