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3D rendering engine. Plus modeling. Expected glsl textures 3d and 2d rendering
/*
* Copyright (c) 2022-2023. Manuel Daniel Dahmen
*
*
* Copyright 2012-2023 Manuel Daniel Dahmen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*__
Global license :
CC Attribution
author Manuel Dahmen
***/
package one.empty3.testscopy.tests.tests2.nurbs;
import one.empty3.library.LineSegment;
import one.empty3.library.Point3D;
import one.empty3.library.RepresentableConteneur;
import one.empty3.library.TextureCol;
import java.awt.*;
/*__
* @author Manuel Dahmen
*/
class Axes extends RepresentableConteneur {
public Axes(TextureCol a1, TextureCol a2, TextureCol a3) {
add(new LineSegment(Point3D.O0, Point3D.X, a1));
add(new LineSegment(Point3D.O0, Point3D.Y, a2));
add(new LineSegment(Point3D.O0, Point3D.Z, a3));
}
public Axes() {
this(new TextureCol(Color.RED), new TextureCol(Color.GREEN), new TextureCol(Color.BLUE));
}
}