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javaAnd.awt.image.BufferedImage Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package javaAnd.awt.image;
import one.empty3.library.ITexture;
public class BufferedImage {
public static final int TYPE_INT_RGB = 0;
public static final int TYPE_INT_ARGB = 1;
public static final int TYPE_BYTE_GRAY = 2;
public java.awt.image.BufferedImage bufferedImage;
public BufferedImage() {
}
public BufferedImage(int columns, int lines, int typeIntRgb) {
this();
this.bufferedImage = new java.awt.image.BufferedImage(columns, lines, bufferedImage.TYPE_INT_ARGB);
}
public BufferedImage(java.awt.image.BufferedImage read) {
this.bufferedImage = read;
}
public void setRGB(int i, int j, int anInt) {
bufferedImage.setRGB(i, j, anInt);
}
public void setRgb(int i, int j, int anInt) {
bufferedImage.setRGB(i, j, anInt);
}
public java.awt.image.BufferedImage getBufferedImage() {
return bufferedImage;
}
public int getWidth() {
return bufferedImage.getWidth();
}
public int getHeight() {
return bufferedImage.getHeight();
}
public int getRGB(int x, int y) {
return bufferedImage.getRGB(x, y);
}
public void drawImage(BufferedImage img, int x, int y, int w, int h) {
}
public BufferedImage getGraphics() {
return null;
}
public Graphics2D createGraphics() {
return null;
}
public void drawImage(BufferedImage total, int x, int y) {
}
public void setColor(int x, int y, int color) {
bufferedImage.setRGB(x, y, color);
}
public void drawLine(int x1, int y1, int x2, int y2, int color) {
double dist = Math.sqrt((x1 - x2) * (x2 - y2) + (y1 - y2) * (y1 - y2));
for (double i = 0; i < 1.0; i += 1. / dist) {
double x = x1 + i * (x2 - x1);
double y = y1 + i * (y2 - y1);
bufferedImage.setRGB((int) x, (int) y, color);
}
}
public void drawOval(int i, int i1, int i2, int i3) {
}
public void drawRect(int x, int y1, int width, int height, ITexture texture) {
}
public int getRgb(int i, int j) {
return bufferedImage.getRGB(i, j);
}
public void setPixel(int i, int j, int anInt) {
bufferedImage.setRGB(i, j, anInt);
}
public int getPixel(int i, int j) {
return bufferedImage.getRGB(i, j);
}
}
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