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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.apps.newboardgames;

import one.empty3.apps.newboardgames.boards.Grid;
import one.empty3.library.Camera;
import one.empty3.library.Point3D;
import one.empty3.library.Representable;

public class Engine implements Runnable {
    private final WindowDrawing window;
    private Board board;
    private boolean isRunning;
    private Level level;

    public Engine(WindowDrawing windowDrawing) {
        this.window = windowDrawing;
    }
    @Override
    public void run() {
        while (isRunning()) {
            updateCameraPosition(board, level);
            setCameraOn(window, board.camera());
            draw(board);
        }
    }

    private void setCameraOn(WindowDrawing window, Camera camera) {
        if(camera==null) {
            board.camera = new Camera(board.cellAt(0, 0).rotation.getElem().getCentreRot().data0d.plus(Point3D.Z.mult(board.heightView)),
                    board.cellAt(board.dimX, board.dimY).rotation.getElem().getCentreRot().data0d.plus(Point3D.Z.mult(board.heightView))

                    );
            camera = camera;
        }
        window.setCamera(camera);
    }

    private void updateCameraPosition(Board board, Level level) {

    }

    private void draw(Board board) {
        for(int i=0; i




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