one.empty3.apps.newboardgames.GLCanvasBoardGame Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
The newest version!
/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.newboardgames;
import com.jogamp.opengl.awt.GLCanvas;
import one.empty3.apps.opad.DarkFortressGUI;
public class GLCanvasBoardGame extends GLCanvas {
private JoglDrawerBoardGame drawer = null;
private DarkFortressGUI darkFortressGUI = null;
private Board board;
public GLCanvasBoardGame(WindowDrawing frame) {
super();
}
@Override
public void display() {
drawer.display(this);
}
public void setDrawer(JoglDrawerBoardGame drawer) {
this.drawer = drawer;
}
public Board getBoard() {
return board;
}
public void setBoard(Board board) {
this.board = board;
}
}