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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
The newest version!
/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.newboardgames.boards;
import one.empty3.apps.newboardgames.Board;
import one.empty3.apps.newboardgames.Cell;
import one.empty3.apps.newboardgames.Character;
import one.empty3.library.Camera;
import one.empty3.library.Point2D;
import one.empty3.library.Point3D;
import one.empty3.library.core.math.Matrix;
import java.util.ArrayList;
import java.util.List;
public class Grid extends Board {
private Matrix matrix = null;
public Grid(int dimX, int dimY, int heightView, int medianDistView) {
this.dimX = dimX;
this.dimY = dimY;
this.heightView = heightView;
this.medianDistView = medianDistView;
Matrix matrix = new Matrix(dimX, dimY, heightView);
}
@Override
public Camera camera() {
if(camera==null) {
camera = new Camera(Point3D.Y.mult(-medianDistView), Point3D.O0, Point3D.Z);
}
return camera;
}
@Override
public Point2D getSize2D() {
return new one.empty3.library.Point2D((double)dimX, (double)dimY);
}
@Override
public Point3D getSize3D() {
return new Point3D((double)dimX, (double)dimY, (double)heightView);
}
@Override
protected List getCharacters() {
return new ArrayList<>();
}
}