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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.apps.newboardgames.boards;

import one.empty3.apps.newboardgames.Board;
import one.empty3.apps.newboardgames.Cell;
import one.empty3.apps.newboardgames.Character;
import one.empty3.library.Camera;
import one.empty3.library.Point2D;
import one.empty3.library.Point3D;
import one.empty3.library.core.math.Matrix;

import java.util.ArrayList;
import java.util.List;

public class Grid extends Board {


    private Matrix matrix = null;

    public Grid(int dimX, int dimY, int heightView, int medianDistView) {

        this.dimX = dimX;
        this.dimY = dimY;
        this.heightView = heightView;
        this.medianDistView = medianDistView;

        Matrix matrix = new Matrix(dimX, dimY, heightView);
    }
    @Override
    public Camera camera() {
        if(camera==null) {
            camera = new Camera(Point3D.Y.mult(-medianDistView), Point3D.O0, Point3D.Z);
        }
        return camera;
    }

    @Override
    public Point2D getSize2D() {
        return new one.empty3.library.Point2D((double)dimX, (double)dimY);
    }

    @Override
    public Point3D getSize3D() {
        return new Point3D((double)dimX, (double)dimY, (double)heightView);
    }
    @Override
    protected List getCharacters() {
        return new ArrayList<>();
    }
}




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