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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.apps.opad;

import one.empty3.library.Point2D;
import one.empty3.library.Representable;

/*__
 * Created by manuel on 07-05-17.
 */
public abstract class Boss {
    protected Point2D position;
    protected float energy;
    protected Representable anima;

    public Point2D getPosition() {
        return position;
    }

    public void setPosition(Point2D position) {
        this.position = position;
    }

    public float getEnergy() {
        return energy;
    }

    public void setEnergy(float energy) {
        this.energy = energy;
    }

    public Representable getAnima() {
        return anima;
    }

    public void setAnima(Representable anima) {
        this.anima = anima;
    }

    protected abstract boolean contact();
}




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