one.empty3.apps.opad.Bundle_fr_BE.properties Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
The newest version!
#
# /*
# * Copyright (c) 2024. Manuel Daniel Dahmen
# *
# *
# * Copyright 2024 Manuel Daniel Dahmen
# *
# * Licensed under the Apache License, Version 2.0 (the "License");
# * you may not use this file except in compliance with the License.
# * You may obtain a copy of the License at
# *
# * http://www.apache.org/licenses/LICENSE-2.0
# *
# * Unless required by applicable law or agreed to in writing, software
# * distributed under the License is distributed on an "AS IS" BASIS,
# * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# * See the License for the specific language governing permissions and
# * limitations under the License.
# */
#
#
tourSec=2.0
unitPerSec=0.1
PanelGraphics.jLabel1.text=Opad
PanelGraphics.jLabel2.text=Name
PanelGraphics.jLabel3.text=Choose graphics
PanelGraphics.jButtonStart.text=Start
PanelGraphics.jRadioButtonECGraph.text=Empty Canvas
PanelGraphics.jRadioButtonOGLGraph.text=Java OpenGL
PanelGraphics.jTextFieldNom.text=Player 1
PanelGraphics.title=Dark Fortress Game
PanelGraphics.jLabel4.text=Level
PanelGraphics.jComboBoxTerrain.toolTipText=
PanelGraphics.jCheckBoxQuit.text=
bonus.point=10000
licorne.point=1000000
escargot.point=-10000
fuite.point=0
unitPerMillis=0.00001
rotationPerNanos=2340000.0
rotationXPerNanos=0.00000002
rotationYPerNanos=0.00000002
position2d.x=0.5
position2d.y=0.5
direction2D.x=0.0
direction2D.y=0.2
hauteur=0.007
persoCube.mlc=0.006
positionIncrement =0.00000001
positionIncrement2=0.00000001
directionNorme=1
directionOrigine.x=1
directionOrigine.y=0
directionOrigine.z=0
angle=0.0
score=0
STATE_GAME_IN_PROGRESS=1
gagne=false
collision_distance=0.005
energy=100
plotter.speed=0.1
resource3D.stl.Hinge=resources/stl/Hinge-ascii.stl
resource3D.stl.Lux_Bottom=resources/stl/Lux_Bottom-ascii.stl
resource3D.stl.Lux_Bottom_V2=resources/stl/Lux_Bottom_V2-ascii.stl
resource3D.stl.Lux_Button=resources/stl/Lux_Button2-ascii.stl
resource3D.stl.Lux_Lid=resources/stl/Lux_Lid-ascii.stl
resource3D.stl.Lux_Lid_V2=resources/stl/Lux_Lid_V2-ascii.stl
resource3D.stl.Lux_Ring=resources/stl/Lux_Ring-ascii.stl
resource3D.stl.Bullet1=resources/stl/md/Bullet.1-ascii-stl
"fuite.size"));=
bonus.max.x=8
bonus.max.y=8
licorne.size=10
bonus.size=200
escargot.size=50
fuite.size=40
bonus.scale=0.005