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one.empty3.apps.opad.Circuit Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*__
Global license :
Microsoft Public Licence
author Manuel Dahmen [email protected]_
Creation time 05-nov.-2014
***/
package one.empty3.apps.opad;
import one.empty3.library.ColorTexture;
import one.empty3.library.Point3D;
import one.empty3.library.Representable;
import one.empty3.library.Sphere;
import one.empty3.library.core.tribase.TubulaireN;
import java.awt.*;
import java.util.ArrayList;
import java.util.Iterator;
/*__
*
* Meta Description missing
* @author Manuel Dahmen [email protected]
*/
public class Circuit extends TubulaireN {
public Circuit(ArrayList listPoint3d) {
listPoint3d.forEach(this::addPoint);
this.texture(new ColorTexture(Color.ORANGE));
}
public Circuit(Bonus bonus) {
Iterator iterator = bonus.getListRepresentable().iterator();
while (iterator.hasNext()) {
Representable next = iterator.next();
if (next != null && next instanceof TRISphere2) {
addPoint(((Sphere) next).getCircle().getCenter());
}
this.texture(new ColorTexture(Color.ORANGE));
}
}
public TubulaireN baseCircuitRepresentable() {
return this;
}
}
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