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one.empty3.apps.opad.CompletePositionMobile Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
The newest version!
/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.opad;
import one.empty3.library.Camera;
import one.empty3.library.Matrix33;
import one.empty3.library.Point3D;
import java.util.logging.Level;
import java.util.logging.Logger;
public class CompletePositionMobile extends SimplePositionMobile {
public CompletePositionMobile(PositionUpdate positionUpdate) {
super(positionUpdate);
positionMobile = new Point3D(0.5, 0.5, 0.007);
getPositionMobile().setZ(Double.parseDouble(bundle.getString("hauteur")));
angleVueMobile = Point3D.X;
}
//TODO Project les points sur le système d'axes (non orthonormé) à partir des coordonnées 3D sur le Terrain(surface(u,v)+hauteur)
//TODO Et projection inverse (si possible non)
public Point3D calcRepere2(Terrain terrain, Point3D positionTerrain) {
return null;
}
public Point3D calcRepere2Inv(Terrain terrain, Point3D positionEspace) {
return null;
}
public Matrix33 calcRepere(Terrain t, Point3D position)
{
Point3D[] point3DS = new Point3D[3];
Point3D O = t.p3(position);
point3DS[0] = t.p3(position.plus(new Point3D(positionIncrement2, 0.0, 0.0))).moins(O).norme1();
point3DS[1] = t.p3(position.plus(new Point3D(0.0, positionIncrement2, 0.0))).moins(O).norme1();
point3DS[2] = t.p3(position.plus(new Point3D(0.0, 0.0, positionIncrement2))).moins(O).norme1();
return new Matrix33(point3DS);
}
public Camera calcCameraMobile() {
Point3D calcDir = calcDirection(getPositionMobile(), getAngleVueMobile());
Point3D pointA = terrain.p3(positionMobile);
Point3D pointB = terrain.p3(positionSol).plus(calcDir);
Camera camera = new Camera(pointA, pointB);
return camera;
}
public Point3D calcDirectionMobile() {
Point3D calcDir = calcDirection(getPositionMobile(), getAngleVueMobile());
Point3D point3D = terrain.p3(positionSol).plus(calcDir);
return point3D;
}
public Point3D getPositionMobile() {
return positionMobile;
}
public Point3D calcDirection(Point3D point, Point3D angles) {
Point3D point3D = null;
Matrix33 matrix33 = null;
try {
Matrix33 matrix331 = calcRepere(getTerrain(), angles);
Matrix33 matrix332 = matrix331.tild();
matrix33 = new Matrix33(new Double[]{
Math.cos(angles.getZ() * 2 * Math.PI),
-Math.sin(angles.getZ() * 2 * Math.PI),
0d,
Math.sin(angles.getZ() * 2 * Math.PI),
Math.cos(angles.getZ() * 2 * Math.PI),
0d,
0d,
0d,
1d
}).mult(new Matrix33(new Double[]{
Math.cos(angles.getY() * 2 * Math.PI),
0d,
Math.sin(angles.getY() * 2 * Math.PI),
0d,
1d,
0d,
-Math.sin(angles.getY() * 2 * Math.PI),
0d,
Math.cos(angles.getY() * 2 * Math.PI),
})).mult(new Matrix33(new Double[]{
1d,
0d,
0d,
0d,
Math.cos(angles.getX() * 2 * Math.PI),
-Math.sin(angles.getX() * 2 * Math.PI),
0d,
Math.sin(angles.getX() * 2 * Math.PI),
Math.cos(angles.getX() * 2 * Math.PI),
}));
//point3D = matrix332.mult(matrix33).mult(matrix331).mult(point.moins(calcPosition()));
point3D = matrix33.mult(point.moins(calcPosition())).plus(calcPosition());
} catch (NullPointerException ex) {
Logger.getAnonymousLogger().log(Level.INFO, "Null");
}
Logger.getAnonymousLogger().log(Level.INFO, "point3D" + point3D);
return point3D;
}
}
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