one.empty3.apps.opad.EcDrawer Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.opad;
import one.empty3.library.*;
import java.awt.*;
public class EcDrawer extends Drawer implements Runnable {
protected DarkFortressGUI component;
private Terrain terrain;
private Bonus bonus;
protected ZBuffer z;
protected int w, h, aw, ah;
private Vaisseau vaisseau;
private PositionUpdate mover;
public EcDrawer(DarkFortressGUI darkFortress) {
super();
this.component = darkFortress;
z = new ZBufferImpl(640, 480);
((ZBufferImpl) z).setDisplayType(ZBufferImpl.SURFACE_DISPLAY_COL_TRI);
darkFortress.setSize(640, 480);
new Thread(this).start();
initFrame(component);
}
public void resize() {
z = ZBufferFactory.instance(w, h);
z.couleurDeFond(new ColorTexture(Color.black));
((ZBufferImpl) z).setDisplayType(ZBufferImpl.SURFACE_DISPLAY_COL_TRI);
ah = h;
aw = w;
}
@Override
public void setLogic(PositionUpdate m) {
this.mover = m;
vaisseau = new Vaisseau(mover);
terrain = mover.getTerrain();
bonus = new Bonus();
mover.ennemi(bonus);
}
@Override
public void run() {
while (true) {
dessiner();
w = component.getWidth();
h = component.getHeight();
if (ah != h || aw != w) {
resize();
}
/*try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}*/
}
}
public void dessiner() {
Graphics g = component.getGraphics();
//z.couleurDeFond(new TColor(Color.BLACK));
if (g != null && component.getWidth() > 0 && component.getHeight() > 0) {
Scene scene = new Scene();
if (mover != null) {
//scene.add(mover.getCircuit());
//scene.add(terrain);
scene.add(bonus);
scene.add(vaisseau.getObject());
if (toggleMenu.isDisplayBonus()) {
bonus.getListRepresentable().forEach(representable -> {
Point3D center = ((TRISphere2) representable).getCoords();
((TRISphere2) representable).getCircle().getAxis().getElem().setCenter(terrain.p3(center));
scene.add(representable);
});
}
Camera camera;
if (mover.getPlotter3D() != null && mover.getPlotter3D().isActive())
camera = mover.getPositionMobile().calcCameraMobile();
else
camera = mover.getPositionMobile().calcCamera();
Point3D pos = camera.getEye();
Point3D dir = camera.getLookat().moins(pos).norme1();
Point3D up = camera.getVerticale();
Point3D posCam = pos;//.moins(dir.norme1());
posCam = posCam.plus(camera.getLookat().moins(posCam).mult(-0.05));
scene.cameraActive(new Camera(posCam, pos.plus(dir), up));
scene.cameraActive().declareProperties();
}
try {
z.idzpp();
z.scene(scene);
z.draw(scene);
} catch (Exception ex) {
System.err.println(ex);
}
ECBufferedImage ri = z.image();
Graphics g2 = ri.getGraphics();
g2.setColor(Color.WHITE);
//g2.drawString("Score : " + mover.score(), 0, ri.getHeight() - 40);
g.drawImage(ri, 0, 0, component.getWidth(), component.getHeight(), null);
}
}
public boolean isLocked() {
return z.isLocked();
}
@Override
public LineSegment click(Point2D p) {
throw new UnsupportedOperationException("Not supported yet.");
}
}