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one.empty3.apps.opad.GameObject Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.opad;
import java.awt.*;
public class GameObject {
private Point position = new Point(0,0);
private double orientation = 0;
private int taille = 100;
public GameObject() {
}
public Point getPosition() {
return position;
}
public void setPosition(Point position) {
this.position = position;
}
public double getOrientation() {
return orientation;
}
public void setOrientation(double orientation) {
this.orientation = orientation;
}
public int getTaille() {
return taille;
}
public void setTaille(int taille) {
this.taille = taille;
}
}
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