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one.empty3.apps.opad.GamePanel Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.opad;
import one.empty3.library.Point3D;
/*__
* Created by Manuel Dahmen on 31-10-18.
*/
public class GamePanel {
private Class map;
public class PlayerOnMap
{
public PlayerOnMap(Player player, Point3D position, long score, int energy, int life, boolean isDisposable, boolean isPlaying) {
this.player = player;
this.position = position;
this.score = score;
this.energy = energy;
this.life = life;
this.isDisposable = isDisposable;
this.isPlaying = isPlaying;
}
Player player;
Point3D position;
long score;
int energy;
int life;
boolean isDisposable;
boolean isPlaying;
public Player getPlayer() {
return player;
}
public void setPlayer(Player player) {
this.player = player;
}
public Point3D getPosition() {
return position;
}
public void setPosition(Point3D position) {
this.position = position;
}
public long getScore() {
return score;
}
public void setScore(long score) {
this.score = score;
}
public int getEnergy() {
return energy;
}
public void setEnergy(int energy) {
this.energy = energy;
}
public int getLife() {
return life;
}
public void setLife(int life) {
this.life = life;
}
public boolean isDisposable() {
return isDisposable;
}
public void setDisposable(boolean disposable) {
isDisposable = disposable;
}
public boolean isPlaying() {
return isPlaying;
}
public void setPlaying(boolean playing) {
isPlaying = playing;
}
}
}
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