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one.empty3.apps.opad.LigneEcoulement Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.opad;
import one.empty3.library.Point3D;
import one.empty3.library.core.nurbs.ParametricSurface;
/*__
* Created by Win on 12-09-18.
*
* Lignes d'écoulement
*
* -> -> ->
* P = A*v + B*v + C (à intervzlles dt constants
* N N-1 N-1
*
* ->
* v(u,v) <- Input (keyboard)
* ???
*/
public class LigneEcoulement implements Runnable {
private final PositionMobile positionMobile;
private ParametricSurface ps;
public static final double g = 9.8;
private boolean running = true;
public LigneEcoulement(PositionMobile positionMobile, ParametricSurface parametricSurface)
{
this.ps = parametricSurface;
this.positionMobile = positionMobile;
new Thread(this).start();
}
public void setSurface(ParametricSurface ps)
{
this.ps = ps;
}
@Override
public void run() {
while (isRunning()) {
Point3D position = positionMobile.calcPosition();
Point3D deplacement = positionMobile.calcDirection();
}
}
public boolean isRunning() {
return running;
}
public ParametricSurface getPs() {
return ps;
}
public static double getG() {
return g;
}
}
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