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one.empty3.apps.opad.Lines Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.opad;
import one.empty3.library.LineSegment;
import one.empty3.library.Point3D;
import one.empty3.library.core.nurbs.ParametricCurve;
public class Lines extends ParametricCurve {
private final Path path;
public Lines(Path path) {
this.path = path;
}
public double remainder(double t, double n) {
double sign = Math.signum(t*n);
if(sign!=0) {
double N = Math. abs(n) ;
double T = Math. abs(t);
double r = (T/N-(int)( T*N)) /((int) N) ;
return r;
}
return n==0?Double.NaN:0;
}
@Override
public Point3D calculerPoint3D(double t) {
try {
int segm = (int) (t * path.size());
if (path.size() >= 2) {
LineSegment segmentDroite = new LineSegment(path.get(segm), path.get(segm + 1));
double v = remainder(t * path.size(), segm);
return segmentDroite.calculerPoint3D(v);
} else
return Point3D.O0;
} catch (Exception ex) {
return Point3D.O0;
}
}
@Override
public Point3D calculerVitesse3D(double t) {
return null;
}
}
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