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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*__
Global license :
CC Attribution
author Manuel Dahmen [email protected]_
***/
package one.empty3.apps.opad;
import one.empty3.library.Point3D;
import java.awt.*;
import java.awt.image.BufferedImage;
/*__
*
* Meta Description missing
* @author Manuel Dahmen [email protected]
*/
public abstract class Map {
public final int CARD_TYPE_COLORS = 0;
public final int CARD_TYPE_POLYGONS = 1;
protected int width;
public void setWidth(int width) {
this.width = width;
}
public void setHeight(int height) {
this.height = height;
}
protected int height;
public abstract Point3D getGamePosition();
public abstract void setGamePosition(Point3D coordonnees);
public abstract BufferedImage genererImage();
public abstract void initCard(int width, int height, Color[][] objet);
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
}