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one.empty3.apps.opad.Mouvement Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.opad;
import one.empty3.library.Point3D;
import one.empty3.library.Representable;
import one.empty3.library.core.nurbs.ParametricCurve;
public abstract class Mouvement extends Thread {
protected Representable representable;
private Timer timer;
private Thread thread;
public Mouvement(Representable representable, long timeNano, ParametricCurve parametricCurve) {
this.representable = representable;
move(timeNano, parametricCurve);
}
public void threadMove() {
}
public void run() {
timer = new Timer();
if (thread != null) {
thread.start();
}
}
public void move(long timeNano, ParametricCurve parametricCurve) {
thread = new Thread() {
public void run() {
startMoveAction();
while (timeNano <= timer.timeEllapsed) {
double moveTimeRatio = 1.0 * timeNano / timer.timeEllapsed;
setPosition(parametricCurve.calculerPoint3D(moveTimeRatio));
action(representable, moveTimeRatio);
}
endMoveAction();
}
};
}
protected abstract void action(Representable representable, double moveTimeRatio);
protected abstract void setPosition(Point3D position);
protected abstract void startMoveAction();
protected abstract void endMoveAction();
}
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