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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*__
Global license :
CC Attribution
author Manuel Dahmen [email protected]_
***/
package one.empty3.apps.opad;
import one.empty3.library.Cube;
import one.empty3.library.Point2D;
import one.empty3.library.Point3D;
/*__
*
* Meta Description missing
* @author Manuel Dahmen [email protected]
*/
public interface PositionUpdate extends Runnable {
void update();
void
acc(long timeMillis);
void dec(long timeMillis);
boolean plot(Point3D position, Point3D deplacement, Cube plottee);
int state();
void rotationGauche(long timeMillis);
void rotationDroite(long timeMillis);
void testCollision(PositionMobile positionMobile);
void ennemi(Bonus e);
int score();
boolean estGagnant();
Point3D calcCposition();
Point3D calcDirection();
Point3D calculerPositionAuSol(Point2D position2D);
Point3D calculerPositionModule(Point2D position2D);
int STATE_GAME_IN_PROGRESS();
Circuit getCircuit();
double energy();
Terrain getTerrain();
void setTerrain(Terrain t);
double getAngle();
Point2D directionY();
void moveUp(long timeKeyPress);
void moveDown(long timeKeyPress);
Plotter3D getPlotter3D();
void setPlotter3D(Plotter3D plotter3D);
PositionMobile getPositionMobile();
Point3D getVecDir2D();
Path getPath();
void setPath(Path path);
void setMain(DarkFortressGUI darkFortressGUI);
DarkFortressGUI getMain();
}