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one.empty3.apps.opad.SolSphere Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*__
* *
* Global license : *
* CC Attribution
*
* author Manuel Dahmen [email protected]_
*
**
*/
package one.empty3.apps.opad;
import one.empty3.library.Point3D;
import one.empty3.library.Representable;
import one.empty3.library.RepresentableConteneur;
import one.empty3.library.Sphere;
import one.empty3.library.core.nurbs.ParametricSurface;
import java.util.Iterator;
/*__
*
* Meta Description missing
* @author Manuel Dahmen [email protected]
*/
public class SolSphere extends Terrain {
private double radius = 1.0;
private Point3D coord(double u, double v) {
double a = u * 2 * Math.PI;//- Math.PI;
double b = v * Math.PI;
Point3D p = new Point3D(Math.sin(a) * Math.sin(b)
* radius, Math.sin(a) * Math.cos(b) * radius,
Math.cos(a) * radius);
return p;
}
public SolSphere(/*Game Game*/) {
setDessineMurs(false);
//super(Game);
ps = new Sphere(Point3D.O0, 10.);
SolPP sol = new SolPP(ps);
RepresentableConteneur generateWire = sol.generateWire();
Iterator it = generateWire.iterator();
while (it.hasNext()) {
add(it.next());
}
}
}
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