one.empty3.apps.opad.SolTube Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.opad;
import one.empty3.library.Point3D;
import one.empty3.library.Representable;
import one.empty3.library.RepresentableConteneur;
import one.empty3.library.core.nurbs.CourbeParametriquePolynomialeBezier;
import one.empty3.library.core.tribase.TubulaireN2;
import java.util.Arrays;
import java.util.Iterator;
/*__
* Created by manuel on 25-05-17.
*/
public class SolTube extends Terrain {
public SolTube(/*Game Game*/) {
setDessineMurs(false);
TubulaireN2 n2 = new TubulaireN2();
CourbeParametriquePolynomialeBezier courbeParametriquePolynomialeBezier;
courbeParametriquePolynomialeBezier = new CourbeParametriquePolynomialeBezier();
courbeParametriquePolynomialeBezier.getCoefficients().add(Point3D.O0);
courbeParametriquePolynomialeBezier.getCoefficients().add(Point3D.X);
courbeParametriquePolynomialeBezier.getCoefficients().add(Point3D.Y);
courbeParametriquePolynomialeBezier.getCoefficients().add(Point3D.Z);
n2.getSoulCurve().setElem(courbeParametriquePolynomialeBezier);
n2.nbrAnneaux(40);
n2.nbrRotations(20);
//n2.diam(1);
//n2.generate();
ps = n2;
SolPP sol = new SolPP(ps);
RepresentableConteneur generateWire = sol.generateWire();
Iterator it = generateWire.iterator();
while (it.hasNext()) {
add(it.next());
}
}
}