![JAR search and dependency download from the Maven repository](/logo.png)
one.empty3.apps.opad.Sounds Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of empty3-library-3d Show documentation
Show all versions of empty3-library-3d Show documentation
3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
The newest version!
/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.opad;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import java.io.BufferedInputStream;
import java.io.File;
import java.io.FileInputStream;
public class Sounds {
public static synchronized void playSound(String resourcePath) {
new Thread(new Runnable() {
// The wrapper thread is unnecessary, unless it blocks on the
// Clip finishing; see comments.
public void run() {
try {
BufferedInputStream myStream = new BufferedInputStream(new FileInputStream(new File(resourcePath)));
AudioInputStream audio2 = AudioSystem.getAudioInputStream(myStream);
Clip clip = AudioSystem.getClip();
clip.open(audio2);
clip.start();
} catch (Exception e) {
System.err.println(e.getMessage());
e.printStackTrace();
}
}
}).start();
}
public static synchronized void playSoundBonusHit() {
playSound("resources/sounds/bonusHit.wav");
}
public static synchronized void playMusic() {
playSound("resources/sounds/musicIntro.wav");
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy