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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.opad;
import one.empty3.apps.opad.help.BonusClass;
import one.empty3.library.Point3D;
import one.empty3.library.Sphere;
import one.empty3.library.core.tribase.TRISphere;
/*__
* Created by manuel on 19-05-17.
*/
public class TRISphere2 extends Sphere {
private Point3D coords;
private Bonus bonus;
double u;
double v;
BonusClass clazz;
private BonusClass gameObject;
public TRISphere2(Bonus bonus, Point3D c, double r) {
super(c, r);
setIncrU(0.19);
setIncrV(0.19);
setStartU(0.0);
setStartV(0.0);
setEndU(1.0);
setEndV(1.0);
this.coords = c;
this.bonus = bonus;
clazz = new BonusClass();
}
public BonusClass getBonusClass() {
return clazz;
}
public void setGameObject(BonusClass gameObject) {
this.gameObject = gameObject;
}
public BonusClass getGameObject() {
return this.gameObject;
}
public Point3D getCoords() {
return coords;
}
public void setCoords(Point3D c) {
this.coords = c;
}
}