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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*__
* *
* Global license : *
* CC Attribution
*
* author Manuel Dahmen [email protected]_
*
**
*/
package one.empty3.apps.opad;
import one.empty3.library.ColorTexture;
import one.empty3.library.Cube;
import java.awt.*;
import java.util.ResourceBundle;
/*__
*
* Meta Description missing
* @author Manuel Dahmen [email protected]
*/
public class Vaisseau {
private final ResourceBundle bundle;
private final double mlc;
{
bundle = ResourceBundle.getBundle("one.empty3.apps.opad.Bundle"); // NOI18N
mlc = Double.parseDouble(bundle.getString("persoCube.mlc"));
}
private final PositionUpdate gm;
public Vaisseau(PositionUpdate gm) {
this.gm = gm;
}
public Cube getObject() {
Cube cube = new Cube(mlc, gm.getPositionMobile().calcPosition(), new ColorTexture(Color.YELLOW));
cube.generate();
return cube;
}
}