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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.apps.opad.game;

import one.empty3.library.Representable;

public class Unit {
    private double x, y;
    private int unitsX, unitsY;
    private int centerX, centerY;
    private double orientation;
    private Representable graphics;

    public double getX() {
        return x;
    }

    public void setX(double x) {
        this.x = x;
    }

    public double getY() {
        return y;
    }

    public void setY(double y) {
        this.y = y;
    }

    public int getUnitsX() {
        return unitsX;
    }

    public void setUnitsX(int unitsX) {
        this.unitsX = unitsX;
    }

    public int getUnitsY() {
        return unitsY;
    }

    public void setUnitsY(int unitsY) {
        this.unitsY = unitsY;
    }

    public int getCenterX() {
        return centerX;
    }

    public void setCenterX(int centerX) {
        this.centerX = centerX;
    }

    public int getCenterY() {
        return centerY;
    }

    public void setCenterY(int centerY) {
        this.centerY = centerY;
    }

    public double getOrientation() {
        return orientation;
    }

    public void setOrientation(double orientation) {
        this.orientation = orientation;
    }

    public Representable getGraphics() {
        return graphics;
    }

    public void setGraphics(Representable graphics) {
        this.graphics = graphics;
    }
}




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