one.empty3.apps.opad.game.Unit Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.opad.game;
import one.empty3.library.Representable;
public class Unit {
private double x, y;
private int unitsX, unitsY;
private int centerX, centerY;
private double orientation;
private Representable graphics;
public double getX() {
return x;
}
public void setX(double x) {
this.x = x;
}
public double getY() {
return y;
}
public void setY(double y) {
this.y = y;
}
public int getUnitsX() {
return unitsX;
}
public void setUnitsX(int unitsX) {
this.unitsX = unitsX;
}
public int getUnitsY() {
return unitsY;
}
public void setUnitsY(int unitsY) {
this.unitsY = unitsY;
}
public int getCenterX() {
return centerX;
}
public void setCenterX(int centerX) {
this.centerX = centerX;
}
public int getCenterY() {
return centerY;
}
public void setCenterY(int centerY) {
this.centerY = centerY;
}
public double getOrientation() {
return orientation;
}
public void setOrientation(double orientation) {
this.orientation = orientation;
}
public Representable getGraphics() {
return graphics;
}
public void setGraphics(Representable graphics) {
this.graphics = graphics;
}
}