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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.opad.objloader;
import com.jogamp.opengl.GL2;
import java.io.BufferedReader;
import java.io.FileInputStream;
import java.io.InputStreamReader;
import java.util.logging.Level;
import java.util.logging.Logger;
/*__
* Image loading class that converts BufferedImages into a data structure that
* can be easily passed to OpenGL.
*
* @author Pepijn Van Eeckhoudt Downloaded from:
* http://www.felixgers.de/teaching/jogl/
*/
// Uses the class GLModel from JautOGL to load and display obj files.
public class ModelLoaderOBJ {
/*
public void init(GL2 gl) {
String path1 = "W:\\nauka\\msc\\gk\\asemalaituri\\spot.obj";
try {
FileInputStream r_path1 = new FileInputStream(path1);
BufferedReader b_read1 = new BufferedReader(new InputStreamReader(
r_path1));
model1 = new GLModel(b_read1, true,
"W:\\nauka\\msc\\gk\\asemalaituri\\spot.mtl", gl);
r_path1.close();
b_read1.close();
} catch (Exception e) {
Logger.getAnonymousLogger().log(Level.INFO, "LOADING ERROR" + e);
}
Logger.getAnonymousLogger().log(Level.INFO, "ModelLoaderOBJ init() done"); // ddd
}
public void draw(GL2 gl) {
gl.glPushMatrix();
model1.opengldraw(gl);
gl.glPopMatrix();
}*/
public static GLModel LoadModel(String objPath, String mtlPath, GL2 gl)
{
GLModel model = null;
try {
FileInputStream r_path1 = new FileInputStream(objPath);
BufferedReader b_read1 = new BufferedReader(new InputStreamReader(
r_path1));
model = new GLModel(b_read1, true,
mtlPath, gl);
r_path1.close();
b_read1.close();
} catch (Exception e) {
Logger.getAnonymousLogger().log(Level.INFO, "LOADING ERROR" + e);
}
Logger.getAnonymousLogger().log(Level.INFO, "ModelLoaderOBJ init() done"); // ddd
return model;
}
}
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