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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Cluster {
public List points;
public DataPoint centroid;
public int id;
public Cluster(int id) {
this.id = id;
this.points = new ArrayList();
this.centroid = null;
}
public List getPoints() {
return points;
}
public void addPoint(DataPoint point) {
points.add(point);
point.setCluster(id);
}
public void setPoints(List points) {
this.points = points;
}
public DataPoint getCentroid() {
return centroid;
}
public void setCentroid(DataPoint centroid) {
this.centroid = centroid;
}
public int getId() {
return id;
}
public void clear() {
points.clear();
}
public void plotCluster() {
Logger.getAnonymousLogger().log(Level.INFO, "[Cluster: " + id + "]");
Logger.getAnonymousLogger().log(Level.INFO, "[Centroid: " + centroid + "]");
Logger.getAnonymousLogger().log(Level.INFO, "[Points: \n");
for (DataPoint p : points) {
Logger.getAnonymousLogger().log(Level.INFO,""+ p);
}
Logger.getAnonymousLogger().log(Level.INFO, "]");
}
}