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one.empty3.feature.DiffEnergy Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature;
import one.empty3.io.ProcessFile;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.*;
public class DiffEnergy extends ProcessFile {
static PrintWriter pw;
double[] energy = new double[3];
private PixM i2;
private PixM i1;
public DiffEnergy() {
super();
}
public void setPixMS(int img1, int img2) {
try {
i1 = PixM.getPixM(ImageIO.read(getStackItem(img1)), maxRes);
i2 = PixM.getPixM(ImageIO.read(getStackItem(img2)), maxRes);
} catch (Exception ex) {}
}
public double diffEnergy() {
energy = new double[] {0.0,0.0,0.0};
for (int i = 0; i < i1.getColumns(); i++)
for (int j = 0; j < i1.getLines(); j++)
for (int c = 0; c < 3; c++) {
i1.setCompNo(c);
i2.setCompNo(c);
energy[c] += Math.abs(
i1.get((int) i, (int)j) - i2.get((int)i, (int) j)
);
energy[c] *= energy[c];
}
return energy[0]+energy[1]+energy[2];
}
@Override
public boolean process(File in, File out) {
return false;
}
}
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