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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature;
import one.empty3.io.ProcessFile;
import javax.imageio.ImageIO;
import java.io.File;
public class ExtremaProcess extends ProcessFile {
private boolean setMin = true;
private final int pointsCount;
private final int neighbourSize;
protected double sub[];
private double threshold = 0.5;
public ExtremaProcess() {
this.neighbourSize = 3;//neighbourSize;
this.pointsCount = 1; //pointsCount;
//sub = new double[4*lines*columns];
}
public boolean process(File in, File out) {
PixM pix = null;
if (!isImage(in))
return false;
try {
pix = new PixM(ImageIO.read(in));
} catch (Exception ex) {
ex.printStackTrace();
return false;
}
LocalExtrema le = new LocalExtrema(
pix.getColumns(), pix.getLines(),
neighbourSize, pointsCount);
PixM m = le.filter(new M3(pix, 1, 1)).getImagesMatrix()[0][0];
try {
ImageIO.write(m.normalize(0, 1).getImage(), "jpg", out);
return true;
} catch (Exception ex) {
ex.printStackTrace();
return false;
}
}
}
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