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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
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 *
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package one.empty3.feature;

import one.empty3.io.ProcessFile;

import java.io.File;
import java.awt.Color;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;

public class IsleProcess extends ProcessFile {
    public boolean process(File in, File out) {


        if (!in.getName().endsWith(".jpg"))

            return false;

        File file = in;

        PixM pix = null;
        BufferedImage img = null;
        try {
            img = ImageIO.read(file);
            pix = PixM.getPixM(img, -10.0);

        } catch (Exception ex) {

            ex.printStackTrace();

            return false;

            // assertTrue(false);


        }

        IsleFilterPixM il = new IsleFilterPixM
                (pix);
        il.setCValues(Color.BLUE, Color.WHITE, 0.4);
        il.filter();
        try {

            ImageIO.write(pix.getImage(), "JPEG", out);

        } catch (Exception ex) {

        }

        return false;
    }
}




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