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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature;
import one.empty3.library.Point3D;
import java.awt.*;
import java.awt.image.BufferedImage;
public class QuadTransform2D {
private BufferedImage i1, i2;
private Point3D[] p1;
private Point3D[] p2;
public class Inter {
Point3D p;
Color c;
public Inter(Point3D p, Color c) {
this.p = p;
this.c = c;
}
public Point3D getP() {
return p;
}
public void setP(Point3D p) {
this.p = p;
}
public Color getC() {
return c;
}
public void setC(Color c) {
this.c = c;
}
}
public QuadTransform2D(BufferedImage i1, BufferedImage i2, Point3D[] p1, Point3D[] p2) {
this.i1 = i1;
this.i2 = i2;
this.p1 = p1;
this.p2 = p2;
}
private Point3D[] quadTemp(double t) {
Point3D[] pTemp = new Point3D[4];
for (int i = 0; i < p1.length; i++) {
pTemp[i] = p1[i].plus(p2[i].moins(p1[i]).mult(t));
}
return pTemp;
}
public Point3D pT(Point3D[] pTemp, double p1243, double p1423) {
Point3D plus0 = pTemp[0].plus(pTemp[1].moins(pTemp[0]).mult(p1243));
Point3D plus1 = pTemp[3].plus(pTemp[2].moins(pTemp[4]).mult(p1243));
return plus0.plus((plus1.moins(plus0).mult(p1423)));
}
public Inter inter(double p1243, double p1423, double t) {
// Color cp0+(cpa0-cpaT)*t ???
// Texture???
Point3D[] pTemp = quadTemp(t);
Point3D[] p0 = quadTemp(0.0);
Point3D pa0 = pT(p0, p1243, p1423);
Point3D pa1 = pT(p1, p1243, p1423);
Point3D ca0 = new Point3D(i1.getRGB((int) (double) (pa0.getX()), (int) (double) pa0.getY()));
Point3D ca1 = new Point3D(i1.getRGB((int) (double) (pa0.getX()), (int) (double) pa0.getY()));
Point3D pT = pT(pTemp, p1243, p1423);
Point3D cAt = ca0.plus(ca1.moins(ca0).mult(t));
Color color = new Color((float) (double) (cAt.get(0)),
(float) (double) (cAt.get(1)),
(float) (double) (cAt.get(2)));// p.toColor()
return new Inter(pT, color);
}
}
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